Upon entering this layer, you will fall on the cold stone floor with a loud thud. After recovering from your pain, you will survey your surroundings and quickly realize you've been locked in some sort of stone brick dungeon. There will be one door, one toilet, and one wooden bed held up by chains and metal supports. At once, you will begin to feel the crushing weight of guilt begin to consume you, even if you've never broken any laws. You will begin to judge yourself for every bad thing you've ever done to another person, every selfish thing you've ever done for yourself. It is at this time, when you're most emotionally vulnerable, when the Wardens will arrive to make matters worse.
Wardens are believed to be amalgamations of amorphous flesh whose physical appearance is largely unknown. They are sadistic creatures who find joy in driving their "inmates" insane. Their pattern starts by making small noises, like tapping on the walls and bars of the cell. The noises themselves cause travelers either great discomfort or irritation, but the reactions vary from person to person. You'll try to get rest, but you won't be allowed to do so, due to the frequency and loudness of the noise. As you start to grow accustomed to the mind-numbing noise of the tapping, the wardens will begin to grow bolder. The tapping will be replaced by random, sudden and loud knocking sounds that will echo within the walls of the cell. You'll slowly feel yourself growing more and more paranoid as you desperately attempt to break free from your prison to no avail. Once your mind has grown tired and afraid, the voices will start. Voices of past friends and family will begin to berate you with a constant stream of shouting insults. The noise combined with the constant stream of verbal abuse will start to gnaw away at your internal resolve. Once your resolve has been broken, it will reveal parts of itself through tendriled masses of flesh and teeth that will slowly manifest over time and latch onto your back, dragging you into the wall and draining your blood as it continues to pump. You will be in pure, unending, mind-numbing agony as the abuse continues for the rest of eternity.
To break free from your prison, you must deprive the Wardens of any form of suffering by ignoring them. By doing this, their attempts to break your spirit will grow more desperate and direct. They will start to do things out of order from the description of events above, skipping the tamer steps in favor of more advanced forms of psychological torture. The full extent of their tactics remain unknown, so you must be prepared for the worst. During brief periods of time where the Warden is not present, you must also begin to snap off a part of your wooden bed and fashion it into a sharp object. Hide it to the best of your ability, and tolerate the stream of abuse and torture for long enough, and the Warden will make one final attempt to break you. It will fashion a piece of itself into the shape of your most beloved person in your life, bring it to your cell door, and convince you that it is real. It is not. You must wait for it to unlock the door for you. Lunge at it, plunge your stake into its heart and it will retreat, shedding its form into the cracks of the cobbled floor. This will give you a brief moment to gather your bearings. The realm outside of the cell is a complex labyrinth of hallways lit by torches of differently colored flames. Do not follow the normal flames. They will lead you to dead ends, and you will be captured and further tortured by the Wardens. You must follow the light of the blue torches in order to reach the exit, which will appear as a bright doorway full of white light. Passing through it, you will be required to cover your eyes or close them to avoid going blind. Upon opening them, you will find yourself within the next layer.